Rage 2 character creation7/27/2023 Anything lower is scummy min/maxing to me. Note than an 8 is the lowest I will allow an attribute to sink to, and even then only if it was brought there by a racial mod. Cultivating it now will pay dividends down the road. Notes: Mobility we're only taking to 3 for the synergy bonus to Fighting Defensively, Persuasion is always useful even with a relatively low Charisma, and Perception will eventually be a class-skill and he has a racial bonus to it. Skills: Mobility 1, Perception 1, Persuasion 1 I have a real soft spot for MC tanks, but more than that, I just love Dwarves. It's all about HP, AC and immunities to make you close to invincible. Inferno Priest of Asmodeus (Sorcerer / Ecclesitheurge / Mystic Theurge) - Hellspawnįinal Build: Tower Shield Specialist 10 / Stalwart Defender 10īuild Notes: This is about as straightforward a tank build as can exist. Treasure Hunter (Knife Master / Archaeologist / Arcane Trickster)Īldori Duelmaster (Sword Saint / Duelist) Last of the Shattered Tusk (Mad Dog / Sacred Huntsman / Two-Handed Fighter)Īdamantine Halfling (Fighter / Invulnerable Rager / Stalwart Defender) Maybe you want to play a Half-Orc or a Gnome sometime? I'm aiming to have as much variety as possible here.ĭivine Dragonknight (Divine Guardian / Sorcerer / Dragon Disciple / Eldritch Knight) - Angelkinĭwarven Defender (Tower Shield Specialist / Stalwart Defender) It's too easy to fall into the pitfall of playing all Aasimar because they have the best stats. Also, I like a mixture of races and concepts. You won't see 7's (or even worse, 5's) for attributes in my builds. I hate min/maxing, it's the lazy man's way of squeezing 1 or 2 extra points out of a build at the cost of the RP in the game. My builds aim for showing meaningful gain and ability throughout every level.ģ. I've noticed a LOT of builds get posted out there where the character is a walking liability that contributes nothing until level 15+ when the uber-awesome combo it was building toward takes affect. I only post builds that I've personally used on Challenging or harder difficulties and can verify that they pull their weight. My builds need to suit the character's concept most of all.Ģ. If the RP aspect of this game doesn't interest you and you're just looking for whatever gives you the biggest numbers to go slay the other numbers, this guide isn't for you. Sure, you could dip Monk or Vivisectionist in just about anything to make it stronger, but 99% of the time it doesn't make a lick of sense. As both a roleplayer and rollplayer, I strive for three standards in each build.ġ. Here's a companion piece to my Companion Builds thread where I aim to share some of the insights I've found for the main character in the game.
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